Singstar Song List App
Just made a Singstar Song List App and posted it on the market
What it does is display a version of the huge table, List of Singstar Titles, from Wikipedia.
It only displays english songs and the list only applies to the PS2 games, as there are so many of them.
Provided are two modes
One to show the list of songs for each Singstar game
and the other for users to search for a song or artist to see which Singstar game has it
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Facebook Art Game
Hmm
I shall hit two birds with one stone…
Design an art game that makes players share some form of art
Make a social facebook game
Ok, Here we go…
So the idea is competition through self expression
There shall be multiple players… Friends on Facebook
The goal is to draw a picture, anything the player wants, or there could be a theme. There is a limited number of tools available for use.
The picture is then posted on facebook and shared to the player’s facebook friends
Friends rate the image of each player. Rating gives the Rater some points.
Higher ratings and points allow the player to unlock new tools to make better pictures.
There will be a ranking system, ranking facebook friends who have the app.
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Art Driven Game
Prehistoric images instantly remind me of two things
Heiroglyphics or how ever you spell them
and Rock paintings by aboriginals in Australia
This brings up a game idea which involves hunting.
A 2D sidescroller… my favourite type of game…
2D sidescroller in Rock painting art
It shall involve a character running side to side, being able to jump.
The character will have to kill things with a spear or a knife or other ancient tool and will gain points for each kill.
There will be multiple levels, multiple maps, different goal per level
Ok its kinda sounding like a prehistoric mario game… well thats kinda what it is
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Player Centric Design
Well I recently watched this
http://www.ted.com/talks/malcolm_gladwell_on_spaghetti_sauce.html
Which is about food companies trying to come up with one flavour of their product. Specifically Pepsi trying to select one concentration of sugar for their product. So they made a plan to sample the public, on what concentration of sugar they preferred. They expected a nice bell curve, and expected to take the top of the bell curve as the concentration of choice, simple. Problem was, there was no bell curve, but rather a failry even distribution of sugar concentration preference.
Now…
Games can’t be designed specifically for one player, as everyone will have opinions than everyone else. Even selecting one group of people and developing…
… ok look…
design what ever game you like, games can be an art form, it can be purely entertainment, social
do what ever you want… though techinically if its not fun then its not really a game, more a simulation or interactive virtual world interface…
Game Developers, do what ever you want, just make the interface nice…
http://comp4431.wordpress.com/2009/08/25/reflection-wk-6-player-centred-design/
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Dual Motion Glove Game
OK
Two gloves, you can detect where the hand is, how the fingers are arranged etc etc…
A game that immediately pops into my head is handball
Implement that
with a large TV screen
You can detect the speed, of the hand, how the fingers are arranged, twist wrist. With that, you can figure out where the ball will go
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Fluid Dynamics Mechanic
Hmm
ok
Lets take a portable gaming device with an accelerometer inside
Now lets put a maze on it
starting at the top is a bucket of water
the player taps the screen to start
the player can tilt/turn the gaming device around and the water on the playing field will react as expected in the real world.
The objective of the game is to get all the water to the end of the maze. The water may split into two puddles of water if it hits an edge.
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Games your mother would play
Well, I haven’t seen my mum play any game, not for a while anyway
last game I’ve seen her play was an RPG like game for which I can’t remember the game now
It was on the NES
So my suggestion would be some RPG game, but they are everywhere and they are all pretty much the same.
She likes to cook and sew… So I suppose some RPG game mixing cooking or sewing into it. Theres Cooking Mama for a cooking game, not an RPG… and it has already been done.
Though I haven’t seen any games on sewing…
I suppose some game based on sewing and is an RPG. Maybe you have to walk around completing sewing quests, and to sew you need to use a Wii remote and perform some sewing motion… you can buy upgrades to sewing machines, needles, types of cloth and thread…
I don’t know… I’m not an expert on sewing
Well there you go, a sewing Sim/RPG… Theres probably some Anime based on sewing… and they get super powers from wearing the enchanted clothes they make… (Yakitate Japan comes to mind… Anime on Bread……………………..)
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More than Fun?
Anthony rants on video games only being about fun, and killing things and violence and guns.
This is quite true. Anthony also rants on about video games being immature and for 12 year olds
again… quite true for some games
Anthony wants video games to be more serious, to relate to the player, to cover some real world issues.
Yes I agree with that too.
Now David rants in reply that can’t all just be serious and cover real world issues.
again this is true
So far my impression of whats going on is that David says that Anthony wants to abolish fun and only have serious real world stuff…
Well…
Everything has some element of fun in it. You watch a movie because its fun in some one, entertaining. You read a book because its fun, art museum, for fun/entertainment. Every medium combines entertainment with some real world message. Video Games can do that, It’s just a matter of time when some one does it. So far, it is almost all about killing things. Yes Video Games do need to branch out and not concentrate on only killing things. But they must keep it fun in the process.
The thing is, games in general, have been around since the dawn of time and games are always about fun. You can’t take away the fun from a game, otherwise it wouldn’t be called a game anymore would it?
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Gish and Constellation
Gish
Ive played the Gish Demo through 3 times. The graphics are in 2D and are very nicely done, the music is good too (I hope theres more of the stuff in the full game)
Gish sports an added way of controlling the character, the ability to change the character’s state, from sticky, slick and heavy. Combined with the physics based nature of the game, it works wonders. The only thing I dont like about the controls would be jumping, which relies on the physics of the character. For me to jump, I have to jump a bit first and slowely build energy to make Gish jump. Hence I usually just use Sticky to get Gish going around.
After watching the Video on Gish, I would have to agree… and disagree with sound effects. Right now it seems ok, the music in the background with no sound effects works well with me. I would consider having sound effects where there is no background music, or when there is light background music, just for setting the atmosphere.
Constellation
For the most part of the video it was just the conspired death of a beatles band member. Which was odd to me… then it all came together… Constellation. The human behavior of trying to make sense of a world of chaos and randomness.
Then the speaker went on about how Constellation can be used in games. Make something happen periodically or randomly, and let the player’s imagination try to make sense of it. The result could be epically amazing, the idea from the video was to make an NPC in the game walk off randomly into enemy territory. The player would try to make sense of this as a suicide, or, if the NPC survives and kills the enemy, the player would see this as some insane AI.
OK…
The whole idea of making sense of things reminds me of a small experiment I was told about in an AI lecture. The experiment involves a pig and a human. No it does not involve swine flu
… Right… Both subjects are presented with two pedals, gives food, one does nothing. The pedals switch function randomly, so there is a 50/50 chance the one the subject picked would give food, this 50/50 chance is unknown to the subjects. The pig would end up with more food than the human, due to constellation. The human would try to make sense of the randomness and try to work out a non existant pattern… Constellation, and the percieved pattern would fail all the time, whereas the pig would end up choosing pedal and sticking with it, getting the pedal right 50% of the time.
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A toy
So from the lecture, the impression I got of what a toy is, is a game or object that has no specific goal, no specific rules that are managed by the player or observers. So physics apply (in real world toys anyway). What I am currently thinking of is a physics based toy on PC, so more of a simulation.
Hmm
The user can draw different items on the screen with mouse (PC) or other controller (Wii remote, DS touch screen and stylus). The user can then select what materials that object is made from.
The game.. I mean toy is in 2D, and objects drawn can’t overlap, overlaps drawn by the user would be a join in the two drawn objects.
The user can press play and watch all their objects do what they do.
Objects such as a motor, candles, pulleys, levers can be placed on the screen as well.
New players would probably end up with a bunch of objects falling down… after some play and using more creativity and understanding the physics (or simulated physics) more, players can create more interesting setups (I’m thinking, something like those japanese dominoes style setups on youtube with random objects around the house)
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